Hello all.<br><br>I wanted to highlight a problem with the networking code, in case no one else has run into this before.<br><br>I was trying to play a LAN game (TCP/IP) of Heretic and the first level went perfectly. It was fast and had nearly instantaneous updates between the server and client machine.<br><br>However, as soon as we entered the second level the client machine turned to molasses. It slowed down extremely quickly and continued to slow down until it was unplayable.<br><br>First of all, I wanted to ask if anyone else has experienced this problem before.<br><br>Second, I wanted to see if there was a list of console commands that may allow either the server or client to modify how networking functions right now. i.e. sv_rate, etc. This may allow us to fiddle around until it works better. I haven't found anything in the documentation or web page so far.<br><br>Finally, would it help at all if either the server or client were to enable development and/or debug mode and then attempt to recreate the problem? I have no idea what the verbosity of those log files is, so I wanted to ask before I generated megabytes of data in case it wasn't really usable.<br><br>Thanks.<br><br>Rock<br>